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Old 05-20-09, 07:03 PM   #4
Omen_of_Peace
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Join Date: Feb 2007
Default Jasra the Witch

Quick stats
AP 11/11 - max(2d6)
Active effects:
- cast 3h into the day: Chain of Eyes
- cast 1h into the day the day: Greater Magic Weapon, Heart of Water, Overland Flight
- all day: Dragonsight, Greater Resistance, Mage Armor
Senses
Spot +19; Listen +4;
Superior low-light vision
Darkvision 120ft
Blindsense 60ft
Spot penalty for distance halved
Arcane Sight 120ft
Notice secret doors (elven special quality)

_______________________________________
Initiative +13
HP 83/83
Usual combat stats
AC 19 / Touch 15 / Flatfooted 14 (-2 vs AoOs) (+2 after moving 40ft)
Fort +14 / Ref +15 / Will +14
(+2 vs Enchantments) (-2 vs cold or water subtype)
_______________________________________
Speed 40ft ; Fly 50ft average
_______________________________________
Longsword, two-handed +16/+11 / 1d8+7 (crit 19-20/x2)
Thunderlance, two-handed +19/+14 / 3d6+13 (crit 20/x3) - Reach 20ft (make dispel check vs force effects of level 1-3)
Longbow +14/+9 / 1d8+3 - Range 110ft
(+bonuses from Knowledge Devotion)
(+2 competence to atk on AoOs)
(double dmg vs chargers)
(+1d6 damage when moved 10')

Hasted combat stats
AC 20 / Touch 16 / Flatfooted 15 (-2 vs AoOs) (+2 after moving 40ft)
Fort +14 / Ref +16 / Will +14
(+2 vs Enchantments) (-2 vs cold or water subtype)
Miss chances 50% vs ranged & melee attacks, 30% vs targeted spells
_______________________________________
Speed 60ft ; Fly 70ft average
_______________________________________
Longsword, two-handed +17/+17/+12 / 1d8+7 (crit 19-20/x2)
Thunderlance, two-handed +20/+20/+15 / 3d6+13 (crit 20/x3) - Reach 20ft (make dispel check vs force effects of level 1-3)
Longbow +15/+15/+10 / 1d8+3 - Range 110ft
(+bonuses from Knowledge Devotion)
(+2 competence to atk on AoOs)
(double dmg vs chargers)
(+1d6 damage when moved 10')

Resistance Fire 5 ; Immunity gases, inhaled poison ; Can breathe underwater.
Combat Options Back on your feet, Combat Reflexes, Mage Slayer (mages can't cast defensively, +5 to Conc DC if the AoO hits), Spring Attack, Stand Still (on an AoO, Ref save DC 10+dmg or the enemy can't move anymore ; no dmg is dealt), Vanguard Strike
Stance Thicket of Blades
Minor Shapeshift (CM 45) as a swift action, gain +2 dmg or +5ft to all speeds or +lvl tempHP for 4 rounds
Flaws: automatically fail all Fort saves to overcome the effects of low temperatures. +2 dmg from cold effects.
_______________________________________
Magic
CL 9, 12 for Transmutation
Dispel DC 24, 27
Concentration +18
Spell Options Autoquickened Haste, Spontaneous Divination, Swift Concentration skill trick

Spells remaining
0 Dancing Lights, Dancing Lights, Message, Message, Message, Prestidigitation
1 Enlarge Person, Grease, Karmic Aura (CM), Mage Armor, Mage Armor, Mighty Wallop (RotD), Protection from Evil, Ray of Clumsiness (SC), Wall of Smoke (SC) +1 recalled from Pearl
2 Chain of Eyes (SC), Cloud of Bewilderment (SC 48), Glitterdust, Glitterdust, Heroics (SC), Rope Trick, Web, Whirling Blade (SC)
3 Dimension Step (PHB2), Dragonskin (SC 73), Greater Magic Weapon, Haste, Haste, Haste, Heart of Water (CM), Slow
4 Celerity (PHB2), Greater Resistance (SC), Polymorph [CL 13], Stone Shape, Thunderlance (SC), Thunderlance (SC), Thunderlance (SC)
5 Dragonsight (SC 73) (duration x3), Overland Flight, Telekinesis, Transmute Rock to Mud, Wall of Stone, +1 free

Divinations
0. Detect Magic, Detect Poison, Read Magic
  1. Ancient Knowledge (MoE 94), Comprehend Languages, Guided Shot (SC), Identify, Instant Search (SC), Locate City (RoD), Master's Touch (SC), Scholar's Touch (RoD), Spontaneous Search (SC), True Casting (CM), True Strike
  2. Chain of Eyes (SC), Detect Thoughts, Locate Object, See Invisibility, Sentinel's Watch (PGtE p149), Spy Master's Coin (CS), Sure Strike (PHB2)
  3. Circle Dance (SC), Clairaudience/Clairvoyance, Devil's Eye (BoVD p92), Enduring Scrutiny (CM 103), Spellcaster's Bane (CM), Tongues, Unluck (SC)
  4. Alter FortuneXP (PHB2), Arcane Eye, Assay Spell Resistance (SC), Know Vulnerabilities (SC), Locate Creature, Scrying
  5. Contact Other Plane, Prying Eyes, Telepathic Bond
  6. 6 Probe Thoughts (SC), Scry Location (CS)

Knowledge
Collector of Stories skill trick (+5 competence 1/encounter)
Knowledge Devotion +1, >15 +2, >25 +3, >30 +4, >35 +5

Arcana +20 - constructs, dragons, magical beasts
Dungeoneering +18 - aberrations, oozes
Local +17 - humanoids
Nature +17 - animals, fey, giants, monstrous humanoids, plants, vermin
Psionics +10 - psionic creatures
Religion +17 - undead
The Planes +17 - elementals, outsiders

Architecture +10, Geography +10, History +10, Nobility +10

Languages : Common, Elven, Draconic, Ignan, Undercommon, Daelkyr, Abyssal

Stealth Hide +4; Move Silently +4
_______________________________________
Items
at-will Hat of Disguise
at-will Gloves of Object Reading (MIC 107)

3/3 Lesser Sculpt
3/3 charges Circlet of Rapid Casting (MIC 86): 1=>2nd, 2=>3rd, 3=>4th
3/3 Corsair's Eyepatch (MIC 90): swift, Blindfight for 1min or See Invis. for 1r
1/1 Chronocharm of the Grand Master (MIC): 1r => std action casting
2/2 Bracers of Opportunity (MIC 81): immediate, make 1 extra AoO
3/3 Healing Belt (MIC 110): heal 2d6 HPs
2/2 Anklet of Translocation (MIC 71): swift, teleport 10ft
3/3 Orb of Mental Renewal (MIC 167): std, heal 4 mental ability dmg
2/2 Eternal Wand (MIC) of Preserve Organ (BoVD 101)

1/1 Scroll of Haste (CL 6)


Jasra the Witch, NE Fire Elf Wizardess 6/Swiftblade 6.


(C) Drew Baker

When the sword outwears its sheath,
And the soul wears out the breast,
And the heart must pause to breathe,
Then shall my pain know rest.

Stats
Str 16 (+3) [14 base + 2 item]
Dex 18 (+4) [14 base + 2 racial + 2 item]
Con 16 (+3) [16 base - 2 racial + 2 item]
Int 29 (+9) [18 base + 2 racial + 3 levels + 6 item]
Wis 10 (+0) [10 base]
Cha 06 (-2) [08 base - 2 racial]

HP 83 [4 + 5d4 (3,3,4,4,4) + 5d6 (4,4,5,4,4) + 1d6 (4) + 36]

Fort +14 [3 Con + 2 W + 2 SB + 3 resistance + 4 familiar]
Ref +15 [4 Dex + 2 W + 5 SB + 3 resistance + 1 dodge]
Will +14 [0 Wis + 5 W + 5 SB + 1 Mage Slayer + 3 resistance]
(+2 vs Enchantments) (-2 vs cold or water subtype)

BAB +9 [3 W + 6 SB]
Longsword, two-handed +17 / 1d8+5 (crit 19-20/x2) [BAB + 3 Str + 1 enh + 3 Discipline 1 Swift Surge]
Thunderlance, two-handed +19 / 3d6+13 (crit 20/x3) [BAB + 9 Int + 1 Swift Surge] (make dispel check vs force effects of level 1-3)
Longbow +14 / 1d8+3 [BAB + 4 Dex + 1 Swift Surge]
(+bonuses from Knowledge Devotion) (+2 competence to atk on AoOs) (+1d6 damage when moved 10')

AC 19 / Touch 15 / Flatfooted 14
[10 + 4 Dex + 4 armor + 1 dodge] (-2 vs AoOs) (+2 after moving 40ft)

Initiative +13 [4 Dex + 9 Int]
Speed land 40ft - fly (average) 50ft
Senses Superior low-light vision, Darkvision 120ft, Blindsense 60ft, Spot penalty for distance halved, Arcane Sight 120ft

Flaw 1 - Practiced Spellcaster: Wizard
Flaw 2 - Combat Reflexes
Bonus 1 - Stand Still (XPH) : on an AoO, Ref save DC 10+dmg or the enemy can't move anymore (no dmg dealt)
1 - Expeditious Dodge (RotW 150)
Wizard 1 - Mobility
3 - Craft Wondrous Items
6 - Knowledge Devotion (CC 60) : +1, >15 +2, >25 +3, >30 +4, >35 +5
9 - Mage Slayer (CA 61) : a threatened enemy can't cast defensively
Bonus 2 - Minor Shapeshift (CM 45) : as a swift action, gain +2 dmg or +5ft to all speeds or +lvl tempHP for 4 rounds
12 - Martial Stance: Thicket of Blades (ToB 61) : any mvmt in the threatened zone provokes

Flaw 1 - Hot-Blooded: automatically fail all Fort saves to overcome the effects of low temperatures. +2 dmg from cold effects.
Flaw 2 - Brash
Trait 1 - Cautious (UA)
Trait 2 - Spellgifted: Transmutation (UA)
Hot-blooded is to relate her to her Fire heritage. Brash and Cautious shape her attitude with regard to combat : if possible, she plans ahead and plots her moves carefully, but once it's started she just has to prevail. Spellgifted stems from her unusual devotion to transmutative magic.

Skill Points : 122 [2x9+4x6 classes + 5x10+6x5 Int]

Skills
Appraise +9 [9 Int + 0]
Balance +11 [4 Dex + 5 + 2]
Bluff -2 [-2 Cha + 0]
Climb +3 [3 Str + 0]
Concentration +18 [3 Con + 15]
Craft: weaponsmith +11 [9 Int + 0 + 2 MW tools]
Decipher Script +9 [9 Int + 0]
Diplomacy -2 [-2 Cha + 0]
Disable Device +9 [9 Int + 0]
Disguise +8 [-2 Cha + 0 + 10 item]
Escape Artist +4 [4 Dex + 0]
Forgery +9 [9 Int + 0]
Gather Information +0 [-2 Cha + 0 + 2 synergy]
Heal +0 [0 Wis + 0]
Hide +4 [4 Dex + 0]
Intimidate -2 [-2 Cha + 0]
Jump +9 [3 Str + 0 + 6]
Knowledge: Arcana +20 [9 Int + 11]
Knowledge: Architecture +10 [9 Int + 1]
Knowledge: Dungeoneering +18 [9 Int + 9]
Knowledge: Geography +10 [9 Int + 1]
Knowledge: History +10 [9 Int + 1]
Knowledge: Local +17 [9 Int + 8]
Knowledge: Nature +17 [9 Int + 8]
Knowledge: Nobility +10 [9 Int + 1]
Knowledge: Psionics +10 [9 Int + 1]
Knowledge: Religion +17 [9 Int + 8]
Knowledge: The Planes +17 [9 Int + 8]
Listen +4 [0 Wis + 0 + 2 Alertness + 2 racial]
Move Silently +4 [4 Dex + 0]
Open Lock +4 [4 Dex + 0]
Perform -2 [-2 Cha + 0]
Profession +0 [0 Wis + 0]
Ride +4 [4 Dex + 0]
Search +11 [9 Int + 0 + 2 racial]
Sense Motive +0 [0 Wis + 0]
Sleight of Hand +4 [4 Dex + 0]
Spellcraft +22 [9 Int + 11 + 2 synergy]
Spot +19 [0 Wis + 15 + 2 Alertness + 2 racial]
Survival +0 [0 Wis + 0]
Swim +3 [3 Str + 0]
Tumble +16 [4 Dex + 12]
Use Magic Device -2 [-2 Cha + 0]
Use Rope +4 [4 Dex + 0]


Languages : Common, Elven (automatic); Draconic, Ignan, Undercommon, Daelkyr, Abyssal (Int bonus)

Skill tricks :
- Back on your feet
- Collector of Stories
- Swift Concentration

CL 9 (12 for Transmutation spells) - DC 19+level
Spells per day : 3+3 3+3+3 3+3+2 2+3+2+1 2+3+2 1+3+2
Spellbook
0 (all)
1 (10/12) Benign Transposition (SC), Endure Elements, Enlarge Person, Familiar Pocket (SC), Grease, Karmic Aura (CM), Mage Armor, Mighty Wallop (RotD), Protection From Evil, Ray of Clumsiness (SC), Shield, Wall of Smoke (SC)

2 (4/11) Alter Self%, Bear's Endurance%, Bull's Strength%, Cat's Grace%, Cloud of Bewilderment (SC 48), Fox's Cunning%, Glitterdust, Heroics (SC), Rope Trick, Web, Whirling Blade (SC)

3 (4/8) Dimension Step (PHB2), Dragonskin (SC 73), Greater Magic Weapon, Haste, Heart of Water (CM), Secret Page%, Shrink Item, Slow

4 (4/7) Celerity (PHB2), Dimension Door, Greater Resistance (SC), Heart of Earth (CM), Polymorph, Stone Shape, Thunderlance (SC)

5 (4/5) Dragonsight (SC 73), Overland Flight, Telekinesis, Transmute Rock to Mud, Wall of Stone

(Other ideas: Mighty Wallop (RotD), Great Thunderclap (SC), Solid Fog, Voice of the Dragon (SC), Cloudkill, Mass Fly (SC), Wall of Force, Unfettered Heroism (RoE))

Corrupt Spells
2 Vile Armor (<-> Luminous Armor)
3 Absorb Mind (BoVD 84), Love's Pain (BoVD 99)
2 Greater Vile Armor (<-> Greater Luminous Armor)
6 Consume Likeness (BoVD 89)

Options for Heroics
Close-Quarters Fighting (CW 97)
Elusive Target (CW 110)
Martial Stance (ToB): Martial Spirit, Iron Guard's Glare
Martial Study (ToB): Cloak of Deception, Shadow Jaunt ; Defensive Rebuke, Revitalizing Strike
Power Attack


Class abilities
  • Wizard: Summon Familiar (rat)
    Specialized in Transmutation ; Enchantment, Illusion & Necromancy forbidden
    Variants :
    • Focused Specialist (CM)
    • Wizard with fighter feats (UA)
    • Elf Wizard 3rd substitution level (RotW)
    • Spontaneous Divinaton (CC 52)
  • Swiftblade :
    • Spring Attack
    • Swift Surge: +1 to attack, AC, Reflex ; +10' to all speeds ; +1d6 damage when moved 10'.
    • Blurred Alacrity: 50% miss chance (concealment) when Hasted
    • Sudden Casting: auto-quicken Haste
    • Arcane Reflexes: Int bonus to Initiative
    • Evasive Celerity: 30% miss chance for targeted spells when Hasted
    • Fortified Hustle: Haste becomes Ex on her after it is cast


Racial special qualities
  • Immunity to magic sleep effects.
  • Low-Light Vision.
  • Weapon Proficiency: Elves receive the Martial Weapon Proficiency feats for the longsword, rapier, longbow (including composite longbow), and shortbow (including composite shortbow) as bonus feats.
  • An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it.
  • +1 racial bonus on attack rolls against creatures of the water subtype, including extraplanar creatures from the Elemental Plane of Water.
  • -2 penalty on all saving throws against spells, spell-like abilities, and supernatural abilities with the water or cold subtype or used by creatures of the water or cold subtype, including extraplanar creatures from the Elemental Plane of Water.
  • Resistance to fire 5.


Gear
MAGICALLY CRAFTED [4088 XP]
Head: Circlet of Rapid Casting (MIC 86) [15k] & Hat of Disguise 1.5x[1.8k] & Int +6 [36k]
Face: Corsair's Eyepatch (MIC 90) [3k]
Neck: Necklace of Adaptation [9k] & Chronocharm of the Grand Master 1.5x[500] & enhancement of existing Amulet (see below) 0.5x[3k]
Shoulders:
Torso:
Arms: Bracers of Opportunity (MIC 81) [2.3k]
Hands: Gloves of Spell Disruption (MIC 107) [1k] & Dex +2 [4k]
Waist: Healing Belt (MIC 110) & Str +2 & Con +2 [8.75k]
Feet: Steadfast Boots (MIC 139) [1.4k] & Anklet of Translocation (MIC 71) 1.5x[1.4k]
Body:

Aureon Spellshard (ECS 265) [6.5k]
Focus: Scrying Shard (ECS 265) [1.1k]
Pearl of Power I [1k]
Orb of Mental Renewal (MIC 167) [3.1k]
Gloves of Object Reading (MIC 107) [3k] (not worn)

CRAFTED
Elvencraft (RotW 166) MW Composite Longbow, Str +3 / Quarterstaff [334]
Longsword +1 [105+2k] w/ Least Crystal of Return (MIC) [300] The enchantment and Crystal were bought.

BOUGHT
Ring 1: Ring of Enduring Arcana (CM 126) [6k]
Ring 2:
Scroll of Permanent Arcane Sight at CL 16 [9.5k] (used) (DC to dispel: 31)
Devoted Spirit Amulet (ToB 150) 1.5x[3k] -> Vanguard Strike (used as the basis for the necklace above)
Vanguard of Transmutation (CC 135) [350]
Lesser Rod of Sculpting (MIC 165) [3k]
Everburning Torch [110] 1 lb
Eternal Wand (MIC) of Preserve Organ (BoVD 101) [460]
Spell copying cost [1.8k]
Sleeve Blade (CS) [4], Boot Blade (CS) [4], Dagger [2]
Scroll of Haste (CL 6) [450]

Rainbow Falls Magical Location (CM 152) [2k]
Dragonsblood Pool Magical Location (CM 149) [2k]
(Part of) Lesser Rod of Chaining [3k out of 14k]

Material component: Diamond powder [800]
Focus: Ancient Knowledge [100]

Spell Component Pouch [5]
MW weaponsmith tools [55]
Silk rope [10]
Empty jars

Scroll of Obscure Object [182.5] bought at the Bazaar, to be scribed

58gp 5sp left mostly in gems


The rest
Background
Jasra is not her real name - who she was remains a mystery to most - but as it has been her pseudonym for decades now it will suffice for the purpose of this story.

Jasra was born on Aerenal, a talented girl whom her preceptors oriented towards wizardry ; she was the only daughter of an old couple of elven soldiers.

[...]

The Fall
Crossing streets bathed in moonlight, Jasra was hastening towards Melodel's house. Melodel, who was older than her by 11 years or so, was one of her mentors and the object of a crush that she didn't even admit to herself. He had sent for her, and she was eager to learn why.

Spotting the well-lit windows of his study from afar, she broke into a half-run. She had never been one for too much physical exercise, but she wasn't herself lately - too many sleepless nights spent on her damnable magical research. Knocking on the door, she waited for the host to come open it, smoothing out her clothes and her expression.

Melodel invited her inside with a warm smile, barely arching an eyebrow at her flushed face, then he led the way to the study. Taking a pose, he announced in a vibrant voice : "My dear, I have got excellent news ! Extending your research, I got some results that I presented to the Council but a few days ago... and I got a prize for it ! And not a purely nominal one : it comes with an assorted promotion, extra funds, and no small amount of glory !"

Jasra was shocked, but his enthusiasm was contagious and she found herself grinning. At the same time, she felt uneasy - something in the way he looked at her... "Congratulations !" she exclaimed. The handsome elf replied with a mock bow. "But... what exactly was your contribution about ?" The wizard in her would not be silenced.

There - she had not imagined it, his eyes had shifted away from hers, a momentary unease flitting across his face. "We'll talk about that, naturally. Why don't you sit down, I'll get you a glass of nectar." He left the room. Instead of taking his suggestion, she wandered around the room, pausing here and there to take a look at the many wonderful books he possessed. One in particular grabbed her attention. Reaching for it, she sat down in a nearby armchair, opened it and started to flit through it.

It seemed to be on a similar topic as her research. In fact, it seemed too close. Most of what she read where her own ideas, expressed in his own words. He had sketched extensions here and there, extrapolated on the practicality of some rituals... but essentially the work was hers. A brilliant work about the toning down of dragon magic, to make it bearable by elven bodies and minds; precisely the kind of research with political value in addition to its academical interest. The occasion for the Council to reassert their independence from outside diktats. She had largely turned a deaf ear to those implications - as long as the might of Argonessen did not descend on her, she cared only about her work.

All this led to... Checking the front page and the foreword confirmed it - this was the folio he had submitted to the Council and had won him everything. Oh, he had appropriated it well - with a keener view to possible applications than she could have ever hoped to get herself. Yet, it remained pure and simple thieving ; more than that, since she had poured herself whole in this research.

Getting up, she pressed the grimoire to her chest and tightened her arms around it convulsively, walking in circles around the room, her mind emptied of rational thought. He came back not long after, a smile floating on his lips : "I'm sorry, I couldn't find the..." Noticing her expression, he started to ask : "Why are you...", the he spotted the volume she was holding. He paled, but to his credit did not flinch.

"Jasra" he began "let me explain it..." Four long strides brought her close to him, and seeing only blood, she raised the heavy tome and landed a blow. Once, twice, he lost balance and fell. He was stronger than her, if not by much, and could have defended... but he was just too dizzy or scared to do so. He curled into a ball. A deep breath on her side and she whacked him again. And again. Blood stained the book.


He wasn't moving anymore. At all. Dropping the book, she stumbled backward on a love seat. Drew a deep breath, than sprung back up. She couldn't take her eyes from the body lying at her feet. What have I done ?

Red stains on her hands too - blood. Suddenly, she had to flee, away from this room, away from herself. But she could only walk, so slowly that it seemed she would never cross the threshold of the door, never exit the street, never reach her own home. If people saw her, they ignored her and the madness in her eyes.

There's a blank here in her memory.

The morning after, she awakened feeling fresh, and cold. The memories of Melodel's demise came back to her, with sharp precision. She felt bad, but not so much about her crime than about her immediate future. And yet, she did nothing - she went on with business as usual.

Melodel was found the day after. Nobody had any reason to suspect her, so the Deathless initially explored fruitless theories. The numbness she felt receded, and she realized sooner or later a powerful diviner would be called on to solve the mystery.

And so she fled, carrying little : her precious spellshard, a few magical items she had crafted.

She learned the meaning of fear. They did not come after her right away, but once it was discovered she had left, they sent their wolves - both the animal and the elven kind - after her. She flew, she ran, relying on constant castings of speed charms (Expeditious Retreat and Haste) to give herself a small edge in speed.

Her nights were just as haunted as her days.

Eventually she made out it of Aerenal, disguising herself to mingle with humans and boarding a ship clandestinely.

*******
One question came back to haunt her years later. Why would Melodel flaunt his crime so ? He wasn't the smartest person, but he had proved that he had a decent amount of cunning. Was it to show off ? To appease his conscience ?

With time, she has come to regret her deed, in part because of what ensued for her, but mostly due to the callousness with which it was accomplished. If she were to face a similar situation today - an unlikely prospect - and felt a need for revenge, she would probably engineer the destruction of the Melodel at his own hands.

She also realized that her extensive knowledge of Dragon magic was another reason the Elves were so bent on retrieving her - that knowledge was neve rmeant to get out into the world.
*******
She was mercenary for a time, but she was always looking for a better opportunity, a job that would be less dangerous and more rewarding. When she came across a group of slavers and captured them, she had them explain all the tricks they knew, and cough up all their contacts before she dispatched them - that is how she got started in the business.

She has earned the "Witch" nickname not out of sorcerous prowess but because she has proven especially effective at negating other spellcasters. It's a skill that led the slavers to ask for her help once or twice in the past - even the dour Dalwann recognized that she was quite good at it.

She once thought about associating with the group, but she could never get along with Merla.

Appearance
Age: 149
Height: 5' 9''

The Fall, as she calls it, left a mark on her body too. Her description is still circulated among bounty hunters and one day she was careless. She was drawn into an ambush, and received a splash of cursed acid that left her right cheek mangled. She often wears a half-mask or a veil to protect her identity and dissimulate this old injury ; and she completes her disguise via magical means (a Hat of Disguise).

She has shown her true face to her partners : she has piercing dark eyes over an aquiline nose ; her mouth is generally twisted in a reproving expression, but her rare smiles light her whole face up. She has long wavy red hair, but no freckles.

She sometimes adopts the guise of a Drow, for it can have some advantages when dealing with subterranean races.


For the clothes : see the picture, minus the armour and the high heels. They're a mix of tight shapes with loose ornaments ; their apparent rigour is attenuated by tiny jewels here and there.

Her harshly trained rat familiar spends most of her time hiding in her pockets. (I don't intend to feature her too much in my posts.)

Personality
Deity: the Mockery
Moon: Lharvion

She projects the image of a cold and calculating thinker or combat machine. It is a good reputation to have in her line of work (it dissuades double-crossers and reassures clients), and she has found it an easy deceit to maintain over the years. In private, in particular with her associates whom she has known for long, she can actually be quite warm.

She can be a bit bossy when she considers her brains are what the situation requires, but she knows not to push others too much. She can be lavish with praise and is not especially greedy.

She is not overly arrogant, but she knows well what she is capable of. If she considers that someone slighted her, she will take measures to ensure it does not happen. She has not faced too many betrayals, because she makes it known that she always pays her debts - she has the cunning and the power to back that threat.

She tested all of her partners at some point or another - to make sure of their power and/or of their trustworthiness. She is dependent on them but that does not bother her : she recognises that dependency is a fact of life.

Note to the DM & other players : her low Charisma makes her not so likeable, I guess, but I see it as a problem of external perception more than a flaw in her personality.


Party role
She is an arcane gish and melee battlefield controller.

- She can provide utility spells (Rope Trick, all divinations spontaneously).

- In combat, she will always use Haste first to buff everybody, then Thunderlance (SC) to create a large (20' radius) threatened area. Combined with
1) Thicket of Blades: any movement provokes an AoO,
2) Standstill: the foe must make a Ref save DC 10+dmg to keep moving,
3) Mage Slayer: spellcasters can't cast defensively,
this creates a hard-to-escape "spiderweb". When she runs out of Thunderlances she can Enlarge herself.
But cover and total concealment negate AoOs, so there is some tactical potential here for the DM.

Against creatures with equal or greater reach, she'll resort to mobile fighting with Spring Attacks.

She will also use the usual battlefield control Conjuration spells to complement that.

- She is likely to go first (Init +13).

- The amount of damage she deals is decent if not great... It is a regular ~3d6+16 per hit with Thunderlance (which bypasses any DR). That way she doesn't overshadow the "strikers" (to use 4E-speak).

- She has high modifiers in all the Knowledge skills related to creatures. She has a good Spot modifier, Darkvision 120', Blindsense 60' and permanent Arcane Sight.
She can also learn secrets by eating people's brains (Absorb Mind spell). Yum !

- She is has mediocre AC, but has good saves & strong defences (50% miss chance when Hasted) ; her control of the battlefield should also make it harder for enemies to hit her. She can also buff her AC with spells (Shield, Dragonskin).

- She is deceivingly low on HP: she actually has a replenishable HP pool thanks to Minor Shapeshift (potentially +12 temporary HP per round, non-stacking).

Rulings
AS ruled:
  • A Martial maneuver item (ToB 149-150) allows one to qualify for the Martial Stance feat and for the stance itself.
  • Spontaneous Divination (CC) works for all divinations on the Sorc/Wiz list and only for them. It lets one qualify as a spontaneous spellcaster.
  • Vile Armor exists - it is a Corrupt version of the Luminous Armor Sanctified spell.
__________________
"Even gods must learn to control their tempers, lest they set a bad example."
The Malazan Book of the Fallen, Steven Erikson
Characters
Hazel in City of Lost Souls
Jasra in Eberron: the Night Below
Telgos in Eberron: Rise of the Warforged
Yar in Shadows & Whispers

D&D 3.5E: Handy Links - Dispelling & Counterspelling
D&D 4E: Links Collection

Last edited by Omen_of_Peace : 08-11-09 at 02:42 AM. Reason: hill giant fight, surprise round
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